Eklenti | Plugin MyJailbreak (komutçu, günler, menüler & fazlası) Beta 8.0

indirmek için izniniz yok
Bu yazı translate ile çevirilmiştir, yazım hataları için kusura bakmayın.

Eklentiler
  1. Warden - set / olmak müdür, oy emekli müdür, modeli, simge, açık hücreler, silah fabrikası önleme, uzatmak yuvarlak zaman, kelepçe, lazer pointer, ressam, set işaretleyici / bilgi yarışması / EventDays / geri sayım / FF / nobock / mute
  2. İstekler - terör talepleri. bir oyunu reddetme, Capitulation / Pardon'u isteme, şifa veya yinelenme, freekill'i rapor et
  3. Son Muhafız Kuralı - Son Muhafız Kuralı ayarlandığında, son CT daha fazla HP alır ve tüm terörler isyancı olur
  4. Menü - gardiyanlar, muhafızlar, muhafızlar, mahkum veya seyirci için oyuncu menüleri - Menü özel - gardiyanlar, muhafızlar, muhafızlar, mahkum veya seyirci için özel öğe ekle
  5. Silahlar - muhafızlar için silah menüleri, mahkum (olay yerinde)
  6. Oyuncu Etiketleri - T, T.Admin, CT, CT.Admin, W, WA.Admin için oyuncu etiketlerini ekleyin.
  7. Simgeler - muhafızlar, mahkum, müdür, vekil, asi, kelepçeli ve freeday için oyuncuların başının üstünde bir simge ekleyin
  8. HUD - oyun bilgilerini görüntülemek için bir oyuncu HUD
  9. Oran - Muhafızların bekçiye katılmaları için takım oranlarını ve bir kuyruk sistemini yönetin
  10. Etkinlik Günleri - mevcut veya bir sonraki turda cooldowns, satırdaki mermiler, sesler ve yer paylaşımları için bir Etkinlik Günü seçebilir
  11. Savaş - CT vs T Takım Deathmatch
  12. Herkes İçin Ücretsiz - Deathmatch
  13. Zombi - CT (zombi) vs T (İnsan) yeniden zombileri indirdi
  14. Kapsam yok - Düşük yer çekimi ve yapılandırılabilir veya rastgele keskin nişancı ile Kapsam Kapsamı Yok
  15. HE Battle - Düşük yerçekimli Grenade Deathmatch
  16. Gizle - CT (Seeker) vs T (Hider) tür HideNseek
  17. Yakalama ve Dondur - CT tüm T (freeze tag) yakalamalıdır
  18. Ördek Avı - nova vs T ile CT (avcı) 'nades ile T (3. kişi tavuk)
  19. Silah Yarışı - Deathmatch - csgos silah yarışı esinlenerek
  20. Odanın içinde biri - Deathmatch - cod oitc esinlenerek
  21. Teleport Savaşı - Deathmatch - Vuruşta kurbanla pozisyon değiştir.
  22. İntihar Bombacı - Ts tüm CT'leri öldürmek için intihar bombası aldı
  23. Sarhoş - kötü koşullar altında Deathmatch
  24. Ghost War - Deathmatch - düşmanı sadece saniyeliğine görebilirsin
  25. Deal Damage - Düşman ekibine yapabileceğiniz kadar çok hasar verin. En çok hasar alan takım kazanır
  26. Zeus - Taser Deathmatch ve yeni bir Zeus'u öldürür
  27. Meşale Rölesi - Rastgele oyuncu yanıyor. Ateşi söndürmek için diğer yanmalı olmalı
  28. Kovboy - tabanca veya çift barettas ve acustic hit işaretleyici ile Deathmatch
  29. Bıçak - Yapılandırılabilir yerçekimi, iceskate ve üçüncü kişi ile Bıçak Deathmatch
  30. Freeday - İlk turda otomatik serbest gün ve / veya CT yoksa
Bu eklentiler oyuncuların cezaevi / Baş Muhafız / Komutan olarak hapishanede kontrol altına almalarını sağlar.
Müdür / gardiyan hakkında sohbet, hud ve sesli bildirimler. Müdürü emekliye ayırmak için oy verin. Renklendirilmiş yönetici ve rengi tanımlar. Oyuncular Modeli ve oyuncular başının üstünde simge ayarlayın. Hücre kapılarını aç ve kapat ve otomatik aç. Terörist bir süre veya yuvarlak uç için susturun. Yuvarlak zamanı uzat. Silah bitkisinin önlenmesi - CT silahları yalnızca cezalandırılmadan başlayacak ve müdüre rapor verebilecek. Zeus'u Kelepçe olarak kullanın ve kelepçeli T'yi hareket ettirin. Kelepçeli T manşetlerin kilidini açmak için bir ataç atar. Renk seçmek için menü ile sertifikası lazer işaretçisi ve ressam (LaZzZers) verin. Müdür, teröristlerin ressamını değiştirebilir. Bindirmeler, ses ve sohbet bildirimleri ile farklı geri sayımlar (başlat / durdur) ayarlayın. Endtimer ile bir Matematik Yarışması başlatın ve oyuncuya ilk doğru cevabı gösterin. Dostu Ateş ve Blok Yok. Öldürmek / farklı öldürücü etkileri (Aydınlatma, Zaman Bomba, Firebomb) ile rastgele bir T (isyancılar ve son T hariç) seçin. Bakıcıların görüş alanında Kont Oyuncu. Bir oyuncuyu Rebel olarak işaretle veya UnMark. Müdür bekler ve freeday verirse Automute Player

sm_warden - Allows the player taking the charge over prisoners
sm_unwarden - Allows the player to retire from the position
sm_deputy - Allows the warden to choose a deputy or a player to become deputy.
sm_undeputy - Allows the warden to remove the deputy and the deputy to retire from the position.
sm_vetowarden - Allows the player to vote to retire warden
sm_open - Allows the warden to open the cell doors
sm_close - Allows the warden to close the cell doors
sm_sparks - Allows Warden to toggle on/off the wardens bullet sparks
sm_laser - Allows the warden to toggle the wardens Laser pointer
sm_extend - Allows the warden to extend the roundtime
sm_painter - Allows the warden to toggle the wardens Painter
sm_noblock - Allows the warden to toggle no block
sm_setff - Allows player to see the state and the warden to toggle friendly fire
sm_cdmenu - Allows the warden to open the Countdown Menu
sm_cdstart - Allows the warden to start a START Countdown! (start after 10 sec.) - start without menu
sm_cdstop - Allows the warden to start a STOP Countdown! (stop after 20 sec.) - start without menu
sm_cdstartstop - Allows the warden to start a START/STOP Countdown! (start after 10sec./stop after 20 sec.) - start without menu
sm_cdcancel - Allows the warden to cancel a running Countdown disabled / bugged
sm_killrandom - Allows the warden to kill a random T
sm_math - Allows the warden to start a Math Quiz. Show player with first right Answer
sm_wmute - Allows the warden to mute a terrorist
sm_wunmute - Allows the warden to unmute a muted terrorist
sm_markrebel - Allows Warden to mark/unmark prisoner as rebel
sm_count - Allows Warden to count the prisoners in his field of view
sm_givefreeday - Allows the Warden to give a freeday to a player
+beacons - bind "+beacons" for markers to use instead right click mouse


// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_enable "1"

// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "w, simon"
sm_warden_cmds_become "w, simon"

// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "uw, unsimon"
sm_warden_cmds_retire "uw, unsimon"

// Set your custom chat commands for vote against warden(!vetowarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "vw, votewarden"
sm_warden_cmds_veto "vw, votewarden"

// Set your custom chat commands for admins to set a new warden(!setwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "sw, newwarden"
sm_warden_cmds_set "sw, newwarden"

// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rw, firewarden, fw"
sm_warden_cmds_remove "rw, firewarden, fw"

// 0 - disabled, 1 - enable !w / !warden - player can choose to be warden. If disabled you should need sm_warden_choose_random 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_become "1"

// 0 - disabled, 1 - enable pick random warden if there is still no warden after sm_warden_choose_time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_choose_random "0"

// Time in seconds a random warden will picked when no warden was set. need sm_warden_choose_random 1
// -
// Default: "45.0"
// Minimum: "1.000000"
sm_warden_choose_time "45.0"

// 0 - disabled, 1 - enable player vote against warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_vote "1"

// 0 - disabled, rounds in a row a player can be warden
// -
// Default: "5"
// Minimum: "0.000000"
sm_warden_limit "5"

// How many CT must be online before sm_warden_limit is active
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_limit_minplayer "3"

// 0 - disabled, rounds player can't become warden after he reached the warden limit (sm_warden_limit)
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_limit "3"

// 0 - disabled, rounds player can't become warden after he was vote out or removed by admin
// -
// Default: "3"
// Minimum: "0.000000"
sm_warden_cooldown_remove "3"

// 0 - disabled, 1 - enable warden stay after round end
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_stay "1"

// 0 - disabled, 1 - enable warden will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_remove_lr "0"

// Time in seconds a the warden of last round must wait until become warden again, to give other player chance to be warden (need sm_warden_stay '0')
// -
// Default: "15.0"
// Minimum: "5.000000"
sm_warden_cooldown_roundstart "15.0"

// 0 - disabled, 1 - Will use hint and center text
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_better_notifications "1"

// 0 - disabled, 1 - enable warden model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_model "1"

// Path to the model for warden.
// -
// Default: "models/player/custom_player/legacy/security/security.mdl"
sm_warden_model_path "models/player/custom_player/legacy/security/security.mdl"

// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_sounds_enable "1"

// Path to the soundfile which should be played for a int warden.
// -
// Default: "music/MyJailbreak/warden.mp3"
sm_warden_sounds_warden "music/MyJailbreak/warden.mp3"

// Path to the soundfile which should be played when there is no warden anymore.
// -
// Default: "music/MyJailbreak/unwarden.mp3"
sm_warden_sounds_unwarden "music/MyJailbreak/unwarden.mp3"

// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_overlays_enable "1"

// 0 - disabled, 1 - enable this MyJailbreak SourceMod plugin
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_enable "1"

// 0 - disabled, 1 - enable !w / !deputy - warden can choose his deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_set "1"

// 0 - disabled, 1 - enable !w / !deputy - player can choose to be deputy.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_become "1"

// 0 - disabled, 1 - enable deputy will be removed on last request
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_remove_lr "0"

// 0 - disabled, 1 - enable deputy model
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_model "1"

// Path to the model for deputy.
// -
// Default: "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"
sm_warden_deputy_model_path "models/player/custom_player/kuristaja/jailbreak/guard3/guard3.mdl"

// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "d"
sm_warden_cmds_deputy "d"

// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "ud"
sm_warden_cmds_undeputy "ud"

// Set your custom chat commands for admins to remove a warden(!removewarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "rd, fd"
sm_warden_cmds_removedeputy "rd, fd"

// 0 - Deputy will removed on warden death, 1 - Deputy will be new warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_deputy_warden_dead "1"

// 0 - disabled, 1 - Allow the warden to mute T-side player
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute "1"

// 0 - disabled, 1 - Allow to mute T-side player for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_deputy "1"

// 0 - disabled, 1 - Allow the warden to mute a player until roundend
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_round "1"

// 0 - disabled, 1 - Prisoners are muted on roundstart by default. Warden have to unmute them
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mute_default "0"

// Set flag for admin/vip Mute immunity. No flag immunity for all. so don't leave blank!
// -
// Default: "a"
sm_warden_mute_immuntiy "a"

// 0 - disabled, 1 - temporary mutes all client when the warden speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover "1"

// 0 - disabled, 1 - temporary mutes all client when the deputy speaks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_deputy "1"

// 0 - mute prisoner & guards on talkover, 1 - only mute prisoners on talkover
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_team "1"

// 0 - mute death & alive player on talkover, 1 - only mute alive player on talkover
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_talkover_dead "0"

// Set your custom chat commands for become warden(!warden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wm, mutemenu"
sm_warden_cmds_mute "wm, mutemenu"

// Set your custom chat commands for retire from warden(!unwarden (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "wum, unmutemenu"
sm_warden_cmds_unmute "wum, unmutemenu"

// 0 - disabled, 1 - enable disarm weapon on shot the arms/hands
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm "1"

// 1 - Only warden can disarm, 2 - warden & deputy can disarm, 3 - All CT can disarm, 4 - Everyone can disarm (CT & T)
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
sm_warden_disarm_mode "1"

// 1 - weapon will drop, 2 - weapon disapear
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "2.000000"
sm_warden_disarm_drop "1"

// 0 - negate the knife disarm, 1 - disarm all weapons
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_disarm_knife "1"

// 0 - disabled, 1 - enable Warden bulletimpact sparks
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks "1"

// 0 - disabled, 1 - enable smaller bulletimpact sparks for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_bulletsparks_deputy "1"

// Set flag for admin/vip to get warden/deputy bulletimpact sparks. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_bulletsparks_flag ""

// 0 - disabled, 1 - enable countdown for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown "1"

// 0 - disabled, 1 - enable countdown for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_deputy "1"

// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_overlays_enable "1"

// Path to the start Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/start"
sm_warden_countdown_overlays_start "overlays/MyJailbreak/start"

// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_countdown_overlays_stop "overlays/MyJailbreak/stop"

// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_countdown_sounds_enable "1"

// Path to the soundfile which should be played for a start countdown.
// -
// Default: "music/MyJailbreak/start.mp3"
sm_warden_countdown_sounds_start "music/MyJailbreak/start.mp3"

// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_countdown_sounds_stop "music/MyJailbreak/stop.mp3"

// Set your custom chat commands for countdown menu(!cdmenu (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "cd, countdown, timer"
sm_warden_cmds_countdown "cd, countdown, timer"

// 0 - disabled, 1 - enable mathquiz for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math "1"

// 0 - disabled, 1 - enable mathquiz for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_deputy "1"

// What should be the minimum number for questions?
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_math_min "1"

// What should be the maximum number for questions?
// -
// Default: "100"
// Minimum: "2.000000"
sm_warden_math_max "100"

// 0 - only addition & subtraction, 1 - addition, subtraction, multiplication & division
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_mode "1"

// 0 - use chat trigger to recieve chat input e.g. answer = '!math 526'. This is forced when no chat-processor is installed / 1 - use a chat-processor to recieve chat input e.g. answer = '526' / use '0' when chat input of will not recognized cause conflics with chat manipulation plugins like 'CCC'
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_input "1"

// Time in seconds to give a answer to a question.
// -
// Default: "10"
// Minimum: "3.000000"
sm_warden_math_time "10"

// 0 - disabled, 1 - cts answers will also recognized
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_allow_ct "1"

// 0 - disabled, 1 - enable sounds
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_sounds_enable "1"

// Path to the soundfile which should be played for stop countdown.
// -
// Default: "music/MyJailbreak/stop.mp3"
sm_warden_math_sounds_stop "music/MyJailbreak/stop.mp3"

// 0 - disabled, 1 - enable overlays
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_math_overlays_enable "1"

// Path to the stop Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/stop"
sm_warden_math_overlays_stop "overlays/MyJailbreak/stop"

// Set your custom chat commands for become warden(!math (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "m, quiz"
sm_warden_cmds_math "m, quiz"

// 0 - disabled, 1 - enable noblock toggle for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock "1"

// 0 - disabled, 1 - enable noblock toggle for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_deputy "1"

// 0 - collision only between CT & T, 1 - collision within a team.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_noblock_mode "1"

// Set your custom chat command for toggle no block (!noblock (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "block, unblock, collision"
sm_warden_cmds_noblock "block, unblock, collision"

// 0 - disabled, 1 - warden can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_enable "1"

// 0 - disabled, 1 - deputy can open/close cells
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_deputy "1"

// Set your custom chat commands for open cells(!open (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "o, unlock, cells"
sm_warden_cmds_open "o, unlock, cells"

// Set your custom chat commands for close cells(!close (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "lock, shut"
sm_warden_cmds_close "lock, shut"

// Time in seconds for open doors on round start automaticly
// -
// Default: "60"
// Minimum: "0.000000"
sm_warden_open_time "60"

// should doors open automatic 0- no 1 yes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_enable "1"

// should doors open automatic after sm_warden_open_time when there is a warden? needs sm_warden_open_time_enable 1
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_open_time_warden "1"

// 0 - disabled, 1 - Allows the warden to extend the roundtime
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend "1"

// 0 - disabled, 1 - enable the 'extend the roundtime'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_extend_deputy "1"

// How many time a warden can extend the round?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_extend_limit "2"

// Set your custom chat commands for extend time.(!extend (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "extendtime, moretime"
sm_warden_cmds_extend "extendtime, moretime"

// 0 - disabled, 1 - enable switch ff for the warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff "1"

// 0 - disabled, 1 - enable ff for cts also
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_ct_enable "0"

// 0 - disabled, 1 - enable switch ff for the deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_ff_deputy "1"

// Set your custom chat commands for set/see friendly fire(!ff is reservered)(!setff (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "isff, friendlyfire"
sm_warden_cmds_ff "isff, friendlyfire"

// 0 - disabled, 1 - announce remaining round time in chat & hud 3min, 2min, 1min, 30sec before roundend.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_roundtime_reminder "1"

// 0 - disabled, 1 - enable kill a random t for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random "1"

// 0 - disabled, 1 - enable kill a random t for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_random_deputy "1"

// 1 - all random / 2 - Thunder / 3 - Timebomb / 4 - Firebomb / 5 - NoKill(1, 3, 4 needs funcommands.smx enabled)
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_warden_random_mode "2"

// Set your custom chat commands for become warden(!killrandom (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "randomkill, rk, kr"
sm_warden_cmds_randomkill "randomkill, rk, kr"

// 0 - disabled, 1 - enable handcuffs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs "1"

// 0 - disabled, 1 - enable handcuffs for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_deputy "1"

// How many handcuffs a warden got?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_number "2"

// How many meters distance from warden to handcuffed T to pick up?
// -
// Default: "2"
// Minimum: "1.000000"
sm_warden_handcuffs_distance "2"

// 0 - disabled, 1 - free cuffed terrorists on LR
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_lr "1"

// 0 - disabled, 1 - Warden can also handcuff CTs
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_handcuffs_ct "1"

// Set flag for admin/vip must have to get access to lockpicking feature. No flag = lockpicking is available for all players!
// -
// Default: ""
sm_warden_handcuffs_flag ""

// Time in seconds Ts need free themself with a paperclip.
// -
// Default: "35.0"
// Minimum: "0.100000"
sm_warden_handcuffs_unlock_maxtime "35.0"

// Set the chance (1:x) a cuffed Terroris get a paperclip to free themself
// -
// Default: "5"
// Minimum: "1.000000"
sm_warden_handcuffs_paperclip_chance "5"

// Set the chance (1:x) a cuffed Terroris who has a paperclip to free themself
// -
// Default: "3"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_chance "3"

// Min. Time in seconds Ts need free themself with a paperclip.
// -
// Default: "15.0"
// Minimum: "1.000000"
sm_warden_handcuffs_unlock_mintime "15.0"

// Path to the cuffs Overlay DONT TYPE .vmt or .vft
// -
// Default: "overlays/MyJailbreak/cuffs"
sm_warden_overlays_cuffs "overlays/MyJailbreak/cuffs"

// Path to the soundfile which should be played for cuffed player.
// -
// Default: "music/MyJailbreak/cuffs.mp3"
sm_warden_sounds_cuffs "music/MyJailbreak/cuffs.mp3"

// Path to the soundfile which should be played for break cuffs.
// -
// Default: "music/MyJailbreak/breakcuffs.mp3"
sm_warden_sounds_breakcuffs "music/MyJailbreak/breakcuffs.mp3"

// Path to the soundfile which should be played for unlocking cuffs.
// -
// Default: "music/MyJailbreak/unlock.mp3"
sm_warden_sounds_unlock "music/MyJailbreak/unlock.mp3"

// What color to turn the cuffed player into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_red "0"

// What color to turn the cuffed player into (rGb): x - green value
// -
// Default: "190"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_green "190"

// What color to turn the cuffed player into (rgB): x - blue value
// -
// Default: "120"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_cuffs_blue "120"

// 0 - disabled, 1 - enable backstab protection for warden
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab "1"

// 0 - disabled, 1 - enable backstab protection for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_backstab_deputy "1"

// How many time a warden get protected? 0 - alltime
// -
// Default: "1"
// Minimum: "1.000000"
sm_warden_backstab_number "1"

// Set flag for admin/vip to get warden/deputy backstab protection. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_backstab_flag ""

// 0 - disabled, 1 - enable Warden advanced markers
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker "1"

// 0 - disabled, 1 - enable 'advanced markers'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_marker_deputy "1"

// 0 - disabled, 1 - enable Gun plant prevention
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunplant "1"

// Time in seconds CTs allowed to drop weapon on round beginn.
// -
// Default: "15.0"
// Minimum: "0.100000"
sm_warden_allow_time "15.0"

// 0 - disabled, 1 - disallow gun dropping for ct
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunnodrop "0"

// 0 - disabled, 1 - remove planted guns
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunremove "1"

// Time in seconds to pick up gun again before.
// -
// Default: "5.0"
// Minimum: "0.100000"
sm_warden_gunremove_time "5.0"

// 0 - disabled, 1 - Slap the CT for dropping a gun
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_gunslap "1"

// Amoung of HP losing on slap for dropping a gun
// -
// Default: "10"
// Minimum: "0.000000"
sm_warden_gunslap_dmg "10"

// 0 - disabled, 1 - enable warden colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_enable "1"

// 0 - disabled, 1 - enable warden rainbow colored
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_color_random "1"

// What color to turn the warden into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red "0"

// What color to turn the warden into (rGb): x - green value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_green "0"

// What color to turn the warden into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_blue "255"

// What color to turn the deputy into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_red_deputy "0"

// What color to turn the deputy into (rGb): x - green value
// -
// Default: "155"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_green_deputy "155"

// What color to turn the deputy into (rgB): x - blue value
// -
// Default: "255"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_color_blue_deputy "255"

// 0 - disabled, 1 - enable Warden Laser Pointer with +E
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_laser "1"

// 0 - disabled, 1 - enable Laser Pointer for Deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_laser_deputy "1"

// Set flag for admin/vip to get warden laser pointer. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_laser_flag ""

// Set your custom chat command for Laser Pointer.(!laser (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "what, rep, again"
sm_warden_cmds_laser "what, rep, again"

// 0 - disabled, 1 - enable Warden Painter with +E
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter "1"

// 0 - disabled, 1 - enable 'Warden Painter'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_deputy "1"

// Set flag for admin/vip to get warden painter access. No flag = feature is available for all players!
// -
// Default: ""
sm_warden_painter_flag ""

// 0 - disabled, 1 - allow Warden to toggle Painter for Terrorist
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_terror "1"

// 0 - disabled, 1 - allow to toggle Painter for Terrorist as deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_painter_terror_deputy "1"

// Set your custom chat commands for Painter menu(!painter (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "paint, draw"
sm_warden_cmds_painter "paint, draw"

// 0 - disabled, 1 - enable allow warden to mark/unmark prisoner as rebel (hosties)
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mark_rebel "1"

// 0 - disabled, 1 - enable 'mark/unmark prisoner as rebel'-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_mark_rebel_deputy "1"

// Set your custom chat commands for un/mark rebel(!markrebel (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "sr, srebel, setrebel, rebelmenu"
sm_warden_cmds_rebel "sr, srebel, setrebel, rebelmenu"

// 0 - disabled, 1 - Allow the warden count player in radius
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_counter "1"

// 0 - disabled, 1 - Allow the deputy count player in radius, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_counter_deputy "1"

// 1 - Show prisoner count in chat / 2 - Show prisoner count in HUD / 3 - Show prisoner count in chat & HUD / 4 - Show names in Menu / 5 - Show prisoner count in chat & show names in Menu / 6 - Show prisoner count in HUD & show names in Menu / 7 - Show prisoner count in chat & HUD & show names in Menu
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "7.000000"
sm_warden_counter_mode "7"

// Set your custom chat command for counter.(!counter (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "count, sight"
sm_warden_cmds_counter "count, sight"

// 0 - disabled, 1 - enable shoot guns on ground to remove
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_shootguns_enable "1"

// 1 - only warden / 2 - warden & deputy / 3 - warden, deputy & ct / 4 - all player
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "4.000000"
sm_warden_shootguns_mode "1"

// 0 - disabled, 1 - enable allow warden to use the orders menu
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_orders "1"

// 0 - disabled, 1 - enable orders-feature for deputy, too
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_orders_deputy "1"

// Set your custom chat command for open menu(!menu (no 'sm_'/'!')(seperate with comma ',')(max. 12 commands))
// -
// Default: "orders,calls"
sm_warden_cmds_orders "orders,calls"

// 0 - disabled, 1 - Allow the warden to set a personal freeday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_enable "1"

// Set your custom chat command for give a freeday(!givefreeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "gfd, setfreeday, sfd"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_cmds_freeday "gfd, setfreeday, sfd"

// Set your custom chat command for give a freeday(!givefreeday (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands))
// -
// Default: "rfd, nofreeday"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_cmds_freeday_remove "rfd, nofreeday"

// What color to turn the player with freeday into (set R, G and B values to 255 to disable) (Rgb): x - red value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_red "0"

// What color to turn the player with freeday into (rGb): x - green value
// -
// Default: "200"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_green "200"

// What color to turn the player with freeday into (rgB): x - blue value
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "255.000000"
sm_warden_freeday_color_blue "0"

// 0 - disabled, 1 - Allow the deputy to set a personal freeday
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_deputy "1"

// 0 - disabled, 1 - Allow all the guards to set a personal freeday
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_freeday_guards "0"

// 0 - disabled, 1 - warden can witheld prisoners Last request commands (need sm_hosties_lr_autodisplay '0')
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_withheld_lr_enable "1"

// 0 - disabled, 1 - deputy can witheld prisoners Last request commands
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_warden_withheld_lr_deputy "1"

// Set your custom chat commands for witheld Last request(!nolastrequest (no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "nolr, noLR"
sm_warden_cmds_withheld_lr "nolr, noLR"

// Set your last request commands (add custom !lr cmds)(no 'sm_'/'!')(seperate with comma ', ')(max. 12 commands)
// -
// Default: "lr,lastrequest"
sm_warden_cmds_lr "lr,lastrequest"



"Orders"
{
"1"
{
"title" "Order #1 - Cells" // title show in menu
"chat" "{darkred}No guns! No grenades! {default}- Crouch & step out of cell" // Message send on chat support colors.inc
"HUD" "<font color='#ff0000'>No guns! No grenades!</font> - Crouch & step out of cell" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "5.0" // time in seconds the overlay stay on screen
"overlay_team" "2" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "" // maps to exclude this command (on these maps the Order will NOT be available.
}
"2"
{
"title" "Order #2 - Football" // title show in menu
"chat" "{green}Go to the football field!{default}" // Message send on chat support colors.inc
"HUD" "<font color='#00ff00'>Go to the football field!</font>" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order-football" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "3.0" // time in seconds the overlay stay on screen
"overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "jb_clouds_final5,jb_castleguarddev_v5" // maps to exclude this command (on these maps the Order will NOT be available.
}
"3"
{
"title" "Order #3 - Basketball" // title show in menu
"chat" "Go to the basketball field!" // Message send on chat support colors.inc
"HUD" "Go to the basketball field!" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order-basketball" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "3.0" // time in seconds the overlay stay on screen
"overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "jb_clouds_final5" // maps to exclude this command (on these maps the Order will NOT be available.
}
"4"
{
"title" "Order #4 - Pool" // title show in menu
"chat" "{blue}Go to the Pool!{default}" // Message send on chat support colors.inc
"HUD" "<font color='#aaaaff'>Go to the Pool!</font>" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order-pool" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "3.0" // time in seconds the overlay stay on screen
"overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/water.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "jb_clouds_final5" // maps to exclude this command (on these maps the Order will NOT be available.
}
"5"
{
"title" "Order #5 - Medic" // title show in menu
"chat" "Go into the medic room!" // Message send on chat support colors.inc
"HUD" "<font color='#ffffff'>Go to the medic room!</font>" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order-medic" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "3.0" // time in seconds the overlay stay on screen
"overlay_team" "2,3" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/stop.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "" // maps to exclude this command (on these maps the Order will NOT be available.
}
"6"
{
"title" "Order #6 - Freeze" // title show in menu
"chat" "Everybody freeze & petrify!" // Message send on chat support colors.inc
"HUD" "<font color='#bbbbbb'>Everybody freeze & petrify!</font>" // Message send on HUD support hud formating
"overlay" "overlays/MyJailbreak/order-freeze" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "3.0" // time in seconds the overlay stay on screen
"overlay_team" "2" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "music/MyJailbreak/freeze.mp3" // Path to the soundfile that will be play - empty for no sound
"maps" "" // maps to exclude this command (on these maps the Order will NOT be available.
}
"7"
{
"title" "" // title show in menu
"chat" "" // Message send on chat support colors.inc
"HUD" "" // Message send on HUD support hud formating
"overlay" "" // Path to the overlay that will be shown - empty for no overlay
"overlay_time" "" // time in seconds the overlay stay on screen
"overlay_team" "" // team that will see the overlay - 2 - Terrorists / 3 - Counter-Terrorists
"sound" "" // Path to the soundfile that will be play - empty for no sound
"maps" "" // maps to exclude this command (on these maps the Order will NOT be available.
}
}





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